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[10/20/06] PRIME 1.0.1 Has Been Released.

The update includes a more efficient message-passing support for
distributed simulation in SSF. Also, a new and better implementation of
the fluid network model is included in SSFNet.
[9/14/06] Talk at University of Colorado, Boulder.

Jason Liu went to CU-Boulder to present recent work of PRIME research.
[8/29/06] PRIME 1.0.0 Has Been Released.

Please go to the Download page to obtain the latest source code.
[8/24/06] PRIME Web Site Has Finally Arrived.

Although still under heavy construction, the PRIME research
finally has its own public home site. More content will be created
as time progresses.
[8/7/06] Talk at Los Alamos National Laboratory.

Jason Liu went for an invited talk at the Discrete Simulation
Science group (CS-5) at LANL on the PRIME project.
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Overview
The success of advancing technologies critical to designing
future-generation high-performance global networks and reliable
distributed applications hinges on the available tools that can
effectively prototype, test, and analyze new ideas. The goal of the
PRIME research project is to investigate fundamental technologies that
enable real-time large-scale network simulations and to develop a
real-time immersive network simulation environment.
Real-time network simulation combines the advantages of both
simulation and emulation by running simulation models that interact
with the physical world. Real-world distributed applications and
network services can run together with the simulator that operates in
real time. Real packets are injected into the simulation system and
subject to the simulated network conditions computed as a result of
both real and virtual traffic traversing the network and competing for
network resources.
Immersive large-scale network simulation requires that the simulation
not only capture important characteristics of the target global
network, but also support seamless interactions with distributed
applications in real time. For someone operating a network, the
behavior of the immersive virtual network should not be distinguished
from that of a physical network.
Current research topics include:
- Hybrid network traffic models for real-time
simulation. This research is to allow the simulation to choose
among models with different modeling representations and with variable
computing requirements during run-time.
- Network immersion techniques. The research is to provide
an emulation infrastructure that facilitates scalable, flexible, and
effortless integration of distributed applications and real-time
network simulation.
- Alternative computing platforms for network
simulation. In particular, we investigate GPU co-simulation
techniques that exploit the computing resource of graphics processors,
which are almost omnipresent on today's desktop computers and become
more powerful than CPUs. Certain numerical computations, such as the
network background traffic calculation, can be offloaded to the
graphics hardware, so that the CPUs can concentrate on more critical
tasks for real-time simulation.
The end product of our research is an immersive network simulation
environment, a system encompassing both hardware and software
components that one can use to study and prototype network
applications.
Support
This research is supported in part by a National Science Foundation
CAREER Award (CNS-0546712).
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